Doom’s multiplayer has sparked some anger through it’s slighly generic and basic style, and has recieved a lot of criticism because of this. At first I thought this as well. But after investing quite a lot of hours in to this game, it is starting to grow on me, and I am starting to enjoy what this game-mode is offering. So without further ado, I present 3 reasons why I am loving Doom’s multiplayer:
1. The demon rune offers an intense new level of gameplay. At first, I thought that these were just going to be a way to give someone a bunch of free kills. But over time I came to embrace the challange provided by a rather large, angry demon. Dooms multiplayer for the most part does little to make you work as a team. So when a demon apears the consiquent change of gameplay to a more team focused one adds a variety to the match. The challenge presented through these demons is a challenge I embrace, and the reward for succeeding is just as great. Nothing is better than killing a demon, then being promply rewarded for your effort with another demon rune, which for a short time, is reserved for your team. This reward also gives me a reason to protect the demon if it is on my team. As well as helping our team claim victory, I know if the demon dies and there isn’t anybody to potect the new demon rune, the opposing team will get a nice fresh demon. I know that if I can hold them off for long enough, that demon rune shall be mine. (Insert evil laugh here)
2. Without doubt, cosmetic unlocks are something that I love having in a game’s multilayer. And foom offers that to the extreme. My primary focus in Doom’s multiplayer is to make the coolest guy possible. In every multiplayer lobby, I wil be editing my character to the last second, just because of the abundance of cosmetic unlocks provided by the game. My weapons have all been customised to mach with the colour of my armour, which means I have to spend a lot of time in the customise menu, but the joy of creating my charactor is enough to keep me hooked for ages. This game does the idea of a character creator justice.
3. The glory kill system is so well executed in th multiplayer, as well as the singleplayer. Where as in the campaign, these kills are so frequent, (I think I have punched more demons than I have shot) the multiplayer has these kills become less common. Because of this slight rarity, these kills feel so satisfying to pull of, and when you manage to glory kill a demon; it is one of the best feelings in the world.