- Very rich story
- Detailed environments that work in tandem with the story.
- Technically no issues
- Boring gameplay
- Repetitive objectives
- Drone controls
Review Code kindly supplied by Evolve PR
Version Tested: PC
Breached is an interesting Sci-Fi title developed by Drama Drifters, It is a game unlike anything I have ever played before, but is that a good thing?
Breached see’s you step into the shoes of Corus Valott, awakening after a long cryogenic slumber to find your shelter is damaged. Oxygen is running out and supplies are limited. Using drones you must navigate the harsh landscape for supplies to replair your shelter and to synthesise fuel while avoiding those dastardly anomalies.
It all sounds rather interesting and quite gripping but in actuality; Breached is a much better story than it is video game.
The issues present themselves fairly early on when you first take control of drones to scavenge for supplies. Controls are fairly simplistic to get to grips with; left click accelerates and right click stops you. This is fine for the introduction of the game however when it comes to exploring any of the 3 maps this simplistic control scheme becomes a problem.
The problem is that the game expects some rather precise manoeuvring to avoid falls from cliffs and the anomalies that pull you in and destroy your drone and the rather simplistic approach to the controls makes that challenge more frustrating than exhilarating.
The game has a fairly simple objective with the repairs and fuel synthesising, the challenge comes from the games mechanic of days. Using a drone to scavenge for supplies will take up 40% of your day. Doing other things like hacking and attempting to Synthesise Fuel will also detract from your day. You only have 8 days before you die and at the start of each day you learn more about the world and story through journals.
These journals expand on the rather deep lore of the game, giving you just enough to piece together just what happened on the planet which is honestly the game’s strongest area. The story and lore are really on point and whenever I unlocked one of these new journals I explored everything to the letter. It was around halfway into my second playthrough that I realised that what Drama Drifters had here was an incredibly deep, rich in lore and gripping Sci-Fi novel or film. Because as soon as the gameplay itself starts the frustration and repetition hits hard.
The issue is that the game only has two things to do outside of Journals. Scavenge for supplies and synthesise fuel. This leads to gameplay that becomes boring after an hour of playtime. The environments you explore in your drone are visually impressive and in tandem with the story and lore show an abandoned world, signs that people lived here are scattered all around and it is quite interesting just to explore.
However, with only three maps and the locations for supplies never changing, you will quickly find navigating the world becomes a case of going to places you have discovered to obtain materials to go back to the shelter.
On top of that the strange anomalies that are scattered around the maps are interesting in a story sense, but in a gameplay sense are frustrating, often placed near supplies they pull your drone toward them, they fry the drone upon contact and prevents you from getting supplies.
These anomalies should fill you with dread when you see them, however after fighting with the weird magnetic pull one too many times if I saw an area with more than two I would give it a miss, not because I was afraid that they would get the better of me, but mostly because I just could not be bothered for the tug of war to escape them.
Adding to the repetition of the game is the fuel synthesising. This is essentially trial and error as you combine your material supplies to try and figure out the exact combination to make the fuel exactly the way you need it.
There is apparently a way to beat the game fixing the shelter and synthesising the correct fuel but I couldn’t find it, and after playing through the game twice I had no desire to go back through the game to essentially complete the worst parts of the game.
The issue I have is the focus of the game, it has a deep and interesting story that is ripe for expansion, but the game mechanics feel like punishing dull tasks you must complete before you get more of the good stuff. I don’t mind games that are more story focussed, however that needs to be the main crux of the game and in the case of Breached it just isn’t. The story is your reward for putting up with the dull gameplay.
Overall Breached is certainly an experience, if you are a fan of walking simulators and other similar types of games, or find enjoyment in cracking the code as it were and figuring out how to get the right fuel then maybe Breached is the game for you and if that is the case you can pick up right here, but for me? No thanks.