Hitman Review: Enter A World Of Assassination
+AI is responsive
+Opportunities system helpful
+Vast amount of challenges to keep you busy in the interim between episodes
+FPS options are innovative
-Enforcer class can be a pain
-Servers are dire
-Camera is too far
Full experience code for review kindly supplied by Sqaure Enix
Version Tested: PS4
The review below is for episodes 1-3. Future episodes will be reviewed as they become available
Have you ever wanted to be an assassin? If you’ve answered, “yes”, you need to be put in prison. If you answered, “no”, then you’re telling lies and should also be put in prison. In either case, Hitman might be the game for you.
While the title is just Hitman this is not the first game in the franchise. However with a minor slip up with the prior title Hitman: Absolution I.O interactive have gone back and essentially made Hitman: Blood Money the sequel. But that’s enough of that, let’s carry on talking about the game in question.
At its core – Hitman is a simple concept. You are Agent 47, you kill people who do bad things. It’s pretty straightforward. You’re thrown into a level, in this case the levels are quite expansive, with more ways than imaginable to kill your target or targets.
The episodic nature of Hitman this time around, means you can find yourself doing one of two things: playing the level once and waiting for the new level. Playing the level an unimaginable amount of times completing all the different challenges. Those can range from finishing the level wearing only 47’s suit – to killing the target in quite spectacular ways.
And IO have really taken advantage of the power of the consoles this generation. With countless NPC’s on screen it really gives you a challenge, you can’t just kill the target from a couple metres back out of his eye line – because the pedestrians will see you.
You can chuck a grenade or remote explosive near or next to your targets while they have a chat because there’s a group of innocent tourists next to you. Hitman won’t fail you instantly for doing so – but if you’re going for the top ranks, killing anyone but your targets docks you heavy points.
Strangely – there’s no different difficulty settings for Hitman this time around. And as strange as it may be, it makes sense too. Aside from increasing things like damage you take (and you can’t take much) to the guards distance which they can see you, there’s not a lot to change. Sure, you can throw an extra few enforcers in the level. (Enforcers being people who can see through your disguise) there’s nothing much they could do that wouldn’t make it frustrating as opposed to a challenge. The enforcers I mentioned earlier are quite interesting also. A class of NPC who can see through 47’s disguises. For example – if you’re dressed as a kitchen crew – the others might just think you’re the new guy, but the head chef is going to know you don’t belong.
Another very new feature, for games on consoles as far as I’m aware is the fact you can lock your frame rate to 30fps or have it unlocked which means it will fluctuate from 30-60fps. A massive feature that I know will please a lot of people.
One big complaint I have is actually in relation to the enforcer class. In episode 2, in a specific location on the level should you choose to disguise yourself as a certain type of NPC, (being vague to avoid spoilers), there’s at least 5 enforcers who can see through you, problem being – the only other 2 options outside of 47’s suit, mean you can’t get where you need to without trouble – or everyone sees through you, because said NPC is dead prior to your infiltration.
Another huge one – this one really pisses me off, (forgive the French but it’s the only word that truly describes it) are the servers. I’m kicked off the servers every 10-15 minutes without fail. Which would be fine, but a good chunk of the content is online, the contract missions and challenges. And being booted off means you either reconnect or have to go back to the menu and start the mission again. Your choices are either, don’t play online and miss chunks of content, or be constantly interrupted. Neither are acceptable when a developer chooses to implement online features that are all but mandatory. I moaned about MGSV doing it – Hitman gets the same treatment.
Moving on. As far as cameras goes, this one sucks. It’s too zoomed out, for me personally at least. You see a lot of your surroundings but it also makes it hard to notice the finer details. You can of course zoom with L2, but you have to hold it. Which I don’t like, I rather it was toggled with L2. Not a huge deal, but annoying nonetheless, especially if, like me, you need glasses.
But other than those small few gripes, I’ve honestly not had a lot of issues with the game so far. It’s a Hitman experience like before and I’m enjoying myself. I’m hoping as time goes on, we’ll see improvements in server stability and a toggle button for zoomy cam. I guess only time will tell, how the rest of the content will fair. But for right now, I recommend these episodes. And I’ll get the reviews for the others up as soon as they are ready.