Oculus Rift’s latest security update – that was designed to make piracy harder – has inadvertently made piracy on the VR platform easier than ever! Some (myself personally included) would consider this a sort of Karma, as many saw the motivation/goal of the security update as a way to block the popular mod ‘Revive,’ which allowed users to play Oculus-exclusive games on other VR headsets.
Oculus released its v1.4 patch last week which makes the VR app now check whether you have a Rift headset connected before playing any games.
Revive creator Libre VR told Motherboard.
“The original version of Revive simply took functions from the Oculus Runtime and translated them to OpenVR calls.
The new version of Revive now uses the same injection technique to bypass Oculus’ ownership check altogether. By disabling the ownership check the game can no longer determine whether you legitimately own the game.
This is my first success at bypassing the DRM. I really didn’t want to go down that path. I still do not support piracy, do not use this library for pirated copies.”
Its very likely that a future Oculus update will fix the new piracy issue (most probably sooner rather than later), but just merely five months ago, the company was still publicly following a very different line.
“If customers buy a game from us, I don’t care if they mod it to run on whatever they want. As I have said a million times (and counter to the current circlejerk), our goal is not to profit by locking people to only our hardware.”
Oculus boss Palmer Luckey wrote on Reddit back in January.